For instance, choosing a D&D 5th Edition character sheet will automatically assign and enable the 5th Edition Compendium to be used in your game as well as Pathfinder sheets linking to the Pathfinder Compendium. A community sheet must be designed by its author to point to a particular Compendium first before VTT/Compendium functionality is available. ![]() Monster entries will even create and populate entire NPC journals automatically and come with a linked token (when available) when the GM drags its entry to the Tabletop.Ĭompendiums can be tied to a community Character Sheet. While editing a character journal, the GM and players can drag items, spells, and other abilities from the Compendium into their character sheet to auto-complete elements on it. GMs and players can look up rules on the fly during their game and the GM can take whole entries from the Compendium and drag them to the tabletop to create a handout with the information contained within. Where the versatility of Compendiums truly shines is when one is attached to a game so that it can be utilized within the VTT. If a Compendium is enabled inside a game, it can be accessed through the Sidebar's i Compendium-tab. All Rights Reserved.The Sidebar's i Compendium-tab, with the D&D 5th Edition SRD Compendium loaded. If you are experiencing any other issues, please let us know on the Help Center.ĭ&D, Dungeons & Dragons, Eberron, their respective logos, and Wizards of the Coast are property of Wizards of the Coast LLC.All Wizards of the Coast licensed content on Roll20 uses the D&D 5e by Roll20 sheet.These assets are only available for in-app use. You can access the Character Art Pack under the Premium Assets section of the Art Library in-app.Select Eberron: Rising from the Last War Addon and click on the blue Add to Game button beside the drop down menu. The Adventure Addons are available via a dropdown menu in the Game Addons section of the Game Details Page.You can access the Eberron: Rising from the Last War book content in the in-app compendium, as well as on the Roll20 web compendium.System: D&D 5E Starting Level: 1 Length: One-Shot Installation: 1 compendium, 1 module, 1 art pack Quick Guide Dynamic Lighting on every battle map (requires plus / pro subscription) to add more drama to your game.Compendium drag-and-drop support for new magic items, feats, and one new spell.New class: the Artificer, with Roll20 Charactermancer and level-up support for the base class and its three subclasses (Alchemist, Artillerist, and Battle Smith).41 stat blocks for monsters and NPCs with in-app drag-and-drop and one-click actions.16 races, nine subraces, and one new background with Roll20 Charactermancer support.Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.Confront horrific monsters born from the world’s devastating wars.Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook, ( sold separately).Flesh out your characters with a new D&D game element called a group patron-a background for your whole party.Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world’s war-ravaged peoples.Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers.Meld magic and invention to craft objects of wonder as an artificer-the first official class to be released for fifth edition D&D since the Player’s Handbook.Will Eberron enter a prosperous new age, or will the shadow of war descend once again? This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron-a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.
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